Nota inicial IPQ - Este texto puede resultar durillo si no tenéis conocimientos de teoría de la información y computación. No obstante, os animo a leerlo en todo caso. Aunque nos perdamos cosas, resultará interesante para cualquiera que busque entender superficialmente las capacidades y limitaciones de la computación cuántica. Cuando nos acercamos a la computación cuántica, aunque tengamos formación técnica, tendemos a pensar que al movernos de un enfoque clásico a un enfoque cuántico -con el consiguiente cambio de reglas del juego- habrá una suerte de crecimiento explosivo en cuanto a capacidad de cómputo, asociado a su vez a un crecimiento igualmente explosivo en la capacidad de representar información. Sin embargo, si atendemos a los principios más básicos de la mecánica cuántica, ya sabemos por distintos autores como Von Neumann (1932) que cuando medimos un estado superpuesto $\ket{\psi}=\sum_ic_i\ket{a_i}$ este colapsa a uno de los estados de la base ortonormal $\ket...
I would like to tell a different story, but it was not until Bloodborne , in 2015, that I really started enjoying Hidetaka Miyazaki 's games. I remember the word of mouth with Demon's Souls , I also remember how difficult it was to get my copy for PS3 , and on top of all that, I do perfectly remember me putting the game aside, frustrated and convinced that it was mechanically broken, totally unfair with the player. Some short of niche title for super hardcore players, but not something I could appreciate, not to mention enjoy. With these premises it was not strange that I didn't care about Dark Souls. It simply was not in my agenda. By that time Skyrim and Battlefield 3 were my principal focus. As I've said, I had to wait until 2015, with a new generation of consoles in between, before playing again a game from From Software . I was not super fascinated about Project Beast at the beginning, I did not follow the development, someday it was just released and I told mys...